2D occultation plane
Raster shadow across stellar disk
Anchors 0
Static Bezier shadow engine
Bezier Transit Simulator
A browser-native demonstration inspired by the EightBitTransit shadow-imaging formalism: fill a 128 x 128 opacity grid with an irregular Bezier structure, move those opaque grid cells across a limb-darkened stellar disk, and compute the resulting light curve without a Python server.
Current model
Random Bezier
Equivalent Rp/R* 0.000
Build your own shape
Click inside the 2D occultation plane to place anchor points.
Place at least three anchors around the star-side editor circle. Click an existing anchor again to remove it. The Bezier boundary and light curve update automatically.
0 / 3 anchors
Relative flux
Light curve and circular-model residual
Depth 0 ppt